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Marcus Reed Portfolio


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NBA on TNT VR-INTEL SPORTS



EXPERIENCE DESCRIPTION



NBA on TNT is a 360 VR experience where fans can experience NBA games in VR.
The experience allows users to choose between 5 to 6 cameras that are positioned strategically around the venue, providing a more immersive experience than traditional broadcast. The 360 content is captured in Intel True View technology.




NBA on TNT VR



NBA on TNT is a 360 VR experience where fans can experience NBA games in VR.





EXPERIENCE CONCEPTING



I led a series of internal creative meetings and brainstorms with key stakeholders to align on the vision.

The concept that we arrived at with Turner was to recreate the physical “Inside the NBA” broadcast set in VR.

The experience was divided into two distinct scenes, "Home" and "Consumption." Each scene would have its own unique destinations and content.

I went out to the physical studio to gather references of the environment as well as broadcast assets for us to repurpose in the VR application.

I partnered with Intel product and engineering on a series of quick usability tests of the concept.

I further refined the experience based on feedback from our users.



UX DOCUMENTATION



After defining concept and direction of the experience, I created initial mockups, UX/UI user flows and creative briefs for both initial prototypes, as well as the final consumer product.

I partnered with the product manager to visualize features in the PRD.

I partnered with engineering and product to create prototypes of the experience.

(Figma, Adobe XD, Unity)



VISUAL DESIGN (3D HOMESCENE)



I created initial 3D elements for the NBA home environment. This model was used for all prototypes, user tests, and final renders.

I created the Unity scenes and did initial asset integration for prototypes.
I created final production 3D lighting and rendering.
I developed the 3D pipeline that was used in production.
I managed internal artists on final production 2D and 3D assets.
I provided art direction to internal designers as well as 3rd party vendors on project.

(Maya, Vray, Photoshop, Unity)



VISUAL DESIGN (3D HOMESCENE)



I created initial 3D elements for the NBA home environment. This model was used for all prototypes, user tests, and final renders.

I created the Unity scenes and did initial asset integration for prototypes.
I created final production 3D lighting and rendering.
I developed the 3D pipeline that was used in production.
I managed internal artists on final product 2D and 3D assets.
I provided art direction to internal designers as well as 3rd party vendors on project.

(Maya, Vray, Photoshop, Unity)



VISUAL DESIGN (3D CONSUMPTION SCENE)



I created initial 3D elements for the NBA consumption environment. This model was used for all prototypes, user tests, and final renders.

I created the Unity scenes and did initial asset integration for prototypes.
I created final production 3D lighting and rendering.
I developed the 3D pipeline that was used in production.
I managed internal artists on final production 2D and 3D assets.
I provided art direction to internal designers as well as 3rd party vendors on project.

(Maya, Vray, Photoshop, Unity)



VISUAL DESIGN (3D CONSUMPTION SCENE)



I created initial 3D elements for the NBA consumption environment. This model was used for all prototypes, user tests, and final renders.

I created the Unity scenes and did initial asset integration for prototypes.
I created final production 3D lighting and rendering.
I developed the 3D pipeline that was used in production.
I managed internal artists on final production 2D and 3D assets.
I provided art direction to internal designers as well as 3rd party vendors on project.

(Maya, Vray, Photoshop, Unity)



VISUAL DESIGN (2D ELEMENTS)



I partnered with NBA/TNT design teams to ensure the consistency of their branding elements, and style guides.

I managed 3rd party resource on 2D graphic designs.
I managed internal artists on final production 2D and 3D assets.
I provided art direction to internal designers as well as 3rd party vendors on project.

(Maya, Vray, Photoshop, Unity)



NBA AR PROTOTYPE (3D ASSETS)



In addition to the NBA 360 VR product, I was also involved in our NBA AR prototype efforts with 3rd party vendors. The primary prototype was a NBA table-top AR experience for the Magic Leap headset.

I created initial mockups, UX/UI user flows/creative briefs for initial prototypes.

(Adobe XD, Unity)



NBA AR PROTOTYPE (3D ASSETS)



I created initial 3D prototype court and textures.
I collaborated with internal team to create a prototype of the experience.
I partnered with internal prototyping team to provide UX and art direction to 3rd party vendor.
3rd party vendor created in the final build in Unity

(Maya, Photoshop, Unity)



For detailed project breakdowns
email (mlreedomatic@gmail.com)



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