RETURN TO ZERO


Marcus Reed Portfolio


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THE SIMS 2- EA



3D ASSETS (CHARACTERS)



I worked as a character and prop 3D artist.
Tasks include the modeling, texturing, and rigging of characters and props for the Sims 2 console video game.

Characters and props built to concepts artists designs.

I created LODs for characters and props according to pipeline standards.
I worked with engineers to solve art integration bugs in the character creation portion of game engine



3D ASSETS (CHARACTERS)



I worked as a character and prop 3D artist.
Tasks include the modeling, texturing, and rigging of characters and props for the Sims 2 console video game.

Characters and props built to concepts artists designs.

I created LODs for characters and props according to pipeline standards.
I worked with engineers to solve art integration bugs in the character creation portion of game engine



3D ASSETS (PROPS)



I worked as a character and prop 3D artist.
Tasks include the modeling, texturing, and rigging of characters and props for the Sims 2 console video game.

Characters and props built to concepts artists designs.

I created LODs for characters and props according to pipeline standards.
I worked with engineers to solve art integration bugs in the character creation portion of game engine



3D ASSETS (CHARACTERS)



I worked as a character and prop 3D artist.
Tasks include the modeling, texturing, and rigging of characters and props for the Sims 2 console video game.

Characters and props built to concepts artists designs.

I created LODs for characters and props according to pipeline standards.
I worked with engineers to solve art integration bugs in the character creation portion of game engine



For detailed project breakdowns
email (mlreedomatic@gmail.com)



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