RETURN TO ZERO


Marcus Reed Portfolio


  • Home
  • NIANTIC
  • Intel
  • GSN
  • SMT
  • EA
  • GEN AI

BAT GIRL MODEL



3D ASSETS (CHARACTER)



I modeled, textured, rigged, posed and created lighting on the 3D model displayed above.
I detailed the model in Zbrush.
I textured the model in Photoshop and Marmoset Toolbag.
I created lighting in Marmoset Toolbag
I created and implemented shaders and materials in Marmoset.

(Maya, Marmoset, Zbrush, Photoshop)



3D ASSETS (CHARACTER)



I modeled, textured, rigged, posed and created lighting on the 3D model displayed above.
I detailed the model in Zbrush.
I textured the model in Photoshop and Marmoset Toolbag.
I created lighting in Marmoset Toolbag
I created and implemented shaders and materials in Marmoset.

(Maya, Marmoset, Zbrush, Photoshop)



3D ASSETS (CHARACTER TEXTURES)



I modeled, textured, rigged, posed and created lighting on the 3D model displayed above.
I detailed the model in Zbrush.
I textured the model in Photoshop and Marmoset Toolbag.
I created lighting in Marmoset Toolbag
I created and implemented shaders and materials in Marmoset.

(Maya, Marmoset, Zbrush, Photoshop)



3D ASSETS (CHARACTERS)



I modeled, textured, rigged, posed and created lighting on the 3D model displayed above.
I detailed the model in Zbrush.
I textured the model in Photoshop and Marmoset Toolbag.
I created lighting in Marmoset Toolbag
I created and implemented shaders and materials in Marmoset.

(Maya, Marmoset, Zbrush, Photoshop)



3D ASSETS (CHARACTERS)



I modeled, textured, rigged, posed and created lighting on the 3D model displayed above.
I detailed the model in Zbrush.
I textured the model in Photoshop and Marmoset Toolbag.
I created lighting in Marmoset Toolbag
I created and implemented shaders and materials in Marmoset.

(Maya, Marmoset, Zbrush, Photoshop)



3D ASSETS (CHARACTERS)



I modeled, textured, rigged, posed and created lighting on the 3D model displayed above.
I detailed the model in Zbrush.
I textured the model in Photoshop and Marmoset Toolbag.
I created lighting in Marmoset Toolbag
I created and implemented shaders and materials in Marmoset.

(Maya, Marmoset, Zbrush, Photoshop)



3D ASSETS (CHARACTERS)



I modeled, textured, rigged, posed and created lighting on the 3D model displayed above.
I detailed the model in Zbrush.
I textured the model in Photoshop and Marmoset Toolbag.
I created lighting in Marmoset Toolbag
I created and implemented shaders and materials in Marmoset.

(Maya, Marmoset, Zbrush, Photoshop)



3D ASSETS (CHARACTERS)



I modeled, textured, rigged, posed and created lighting on the 3D model displayed above.
I detailed the model in Zbrush.
I textured the model in Photoshop and Marmoset Toolbag.
I created lighting in Marmoset Toolbag
I created and implemented shaders and materials in Marmoset.

(Maya, Marmoset, Zbrush, Photoshop)



3D ASSETS (CHARACTERS)



I modeled, textured, rigged, posed and created lighting on the 3D model displayed above.
I detailed the model in Zbrush.
I textured the model in Photoshop and substance.
I created lighting in Maya (Arnold)
I created and implemented shaders and materials in Substance.

(Maya, Substance, Zbrush, Photoshop)



For detailed project breakdowns
email (mlreedomatic@gmail.com)



returntozero.org