RETURN TO ZERO


Marcus Reed Portfolio


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Alien Hunter



3D ASSETS (CHARACTER CONCEPT)



I created the concept sketches for the character.

(Drawing, Photoshop)



3D ASSETS (CHARACTER)



I modeled, textured, rigged, posed and created lighting on the 3D model displayed above.
I detailed the model in Zbrush.
I textured the model in Substance Painter. (UDIM Workflow)
I created lighting in Maya.(Arnold)
I created and implemented shaders and materials in Maya.

(Maya, Zbrush, Substance, Photoshop)



3D ASSETS (CHARACTER CLOSEUP)



I modeled, textured, rigged, posed and created lighting on the 3D model displayed above.
I detailed the model in Zbrush.
I textured the model in Substance Painter. (UDIM Workflow)
I created lighting in Maya. (Arnold)
I created and implemented shaders and materials in Maya.

(Maya, Zbrush, Substance, Photoshop)



3D ASSETS (TURNTABLE)



I modeled, textured, rigged, posed and created lighting on the 3D model displayed above.
I detailed the model in Zbrush.
I textured the model in Substance Painter. (UDIM Workflow)
I created lighting in Maya. (Arnold)
I created and implemented shaders and materials in Maya.

(Maya, Zbrush, Substance, Photoshop)



3D ASSETS (TURNTABLE)



I modeled, textured, rigged, posed and created lighting on the 3D model displayed above.
I detailed the model in Zbrush.
I textured the model in Substance Painter. (UDIM Workflow)
I created lighting in Maya.(Arnold)
I created and implemented shaders and materials in Maya.

(Maya, Zbrush, Substance, Photoshop)



3D ASSETS (MAYA MESHES)



I modeled, textured, rigged, posed and created lighting on the 3D model displayed above.
I detailed the model in Zbrush.
I textured the model in Substance Painter. (UDIM Workflow)
I created lighting in Maya.(Arnold)
I created and implemented shaders and materials in Maya.

(Maya, Zbrush, Substance, Photoshop)



3D ASSETS (MAYA MESHES)



I modeled, textured, rigged, posed and created lighting on the 3D model displayed above.
I detailed the model in Zbrush.
I textured the model in Substance Painter. (UDIM Workflow)
I created lighting in Maya.(Arnold)
I created and implemented shaders and materials in Maya.

(Maya, Zbrush, Substance, Photoshop)



3D ASSETS (ZBRUSH DETAILS)



I modeled, textured, rigged, posed and created lighting on the 3D model displayed above.
I detailed the model in Zbrush.
I textured the model in Substance Painter. (UDIM Workflow)
I created lighting in Maya.(Arnold)
I created and implemented shaders and materials in Maya.

(Maya, Zbrush, Substance, Photoshop)



3D ASSETS (ZBRUSH DETAILS)



I modeled, textured, rigged, posed and created lighting on the 3D model displayed above.
I detailed the model in Zbrush.
I textured the model in Substance Painter. (UDIM Workflow)
I created lighting in Maya.(Arnold)
I created and implemented shaders and materials in Maya.

(Maya, Zbrush, Substance, Photoshop)



3D ASSETS (SUBSTANCE TEXTURES)



I modeled, textured, rigged, posed and created lighting on the 3D model displayed above.
I detailed the model in Zbrush.
II textured the model in Substance Painter. (UDIM Workflow)
I created lighting in Maya.(Arnold)
I created and implemented shaders and materials in Maya.

(Maya, Zbrush, Substance, Photoshop)



3D ASSETS (SUBSTANCE TEXTURES)



I modeled, textured, rigged, posed and created lighting on the 3D model displayed above.
I detailed the model in Zbrush.
I textured the model in Substance Painter. (UDIM Workflow)
I created lighting in Maya.(Arnold)
I created and implemented shaders and materials in Maya.

(Maya, Zbrush, Substance, Photoshop)



3D ASSETS (SUBSTANCE TEXTURES)



I modeled, textured, rigged, posed and created lighting on the 3D model displayed above.
I detailed the model in Zbrush.
I textured the model in Substance Painter. (UDIM Workflow)
I created lighting in Maya.(Arnold)
I created and implemented shaders and materials in Maya.

(Maya, Zbrush, Substance, Photoshop)



For detailed project breakdowns
email (mlreedomatic@gmail.com)



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