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423 Gateway Dr #65
Pacifica, CA 94044
C (650) 201-0994
Email: reedomatic@hotmail.com
Website: www.returntozero.org
Qualifications
-4 years of professional experience as an environment and character
artist in the television, video games and the visual simulation
industries.
-Fine art background with ability to draw and sketch out ideas,
and translate them into the 3D world.
-Experience delivering quality work within demanding television
schedules and deadlines.
-Strong problem solving skills, good team communication with engineers
and other artists.
-Worked under game deadlines and pipeline as a 3D character artist
on EA's shipped title The Sims 2.
-Self sufficient artist with strong work ethic who is quick to integrate
into various pipelines.
-Product lead experience as primary 3D artist for Sportvision's
3D online NASCAR product, Raceview; created pipeline for 3D assets,
and solved all technical hurdles relating to the 3D graphics.
Primary Skills
-Character modeling and texturing abilities with Maya, Zbrush and
Photoshop for real-time and post effect graphics.
-Environment modeling and texturing abilities with Maya and Photoshop
for real-time and post effect graphics.
-Experience with game modeling optimization techniques including
level of details, MIP mapping, efficient UV layout and texturing,
memory constraints, normal and ambient occlusion mapping.
Professional Experience
1/2006-present, 3D Artist, Sportvision
(Television Broadcast Enhancement)
-Tasks include modeling and texturing all of the 31 current NASCAR
Tracks for Raceview 3D product.
-Responsible for translation of track survey data and GPS location
of cars into accurate representations of all tracks and cars.
-Created versatile pipeline for all 3D assets for integration with
engineering for continued support throughout the racing season.
-Modeling and texturing of NASCAR and IRL car models and their accompanying
LODs and MIP maps for Raceview 3D product.
-Optimized 3D assets for use in proprietary rendering engine.
-Created various broadcast effects under strict deadlines working
closely with producers in timely manner, including 3D drive charts
for football, 3D scoreboard for baseball, 3D VCAM for NASCAR.
04/2005-08/2005, 3D Character Modeler,
Electronic Arts (Video Game Entertainment)
-Tasks include the modeling, texturing and rigging of characters
and props for the Sims 2 console video game.
-Characters and props built to concepts artists designs.
-Created LODs for characters and props according to pipeline standards.
-Worked with engineers to solve art integration bugs in the character
creation portion of game engine
12/2004-04/2005, 3D Environment Modeler,
Reality Response (Visual Simulation)
-Tasks include the modeling, texturing of environments and props
for use in military training simulation software.
-Created animations for specific military training situations.
-Optimized models and textures to run in real-time environments.
EDUCATION
San Francisco Academy of Art University
9/2000-5/2003 Master of Fine Arts, 3D Modeling
University of Wisconsin Madison
9/1994-5/2000 Bachelor of Art, Interarts and Technology
AWARDS
2007 Sports Emmy Award
Emmy Award-Outstanding Technical Team-Remote
Nascar on Fox
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